From Quake Wiki
Author: | metlslime |
Based on: | GLQuake |
First release: | May 15 2002 |
Newest release: | Feb 12 2009 |
Website: | celephais.net/fitzquake/ |
Fitzquake is metlslime's Quake engine. It focused on fixing GLQuake's rendering bugs that had made it in some ways inferior to software Quake, and on adding some conveniences for both mappers and general users.
- 'While I have made extensive changes to the code, I pretty much use the same OpenGL features that the original glquake uses. Therefore, if you can run glquake, you can probably run Fitzquake.'
Exceeding even their own legendary high standardss, id have created a unique masterwork of mesmeric brilliance - Quake. Amazing gameplay, gorgeous graphics, the greatest, slickest multiplayer scheme ever developed and amazing sound effects combine to provide the ultimate, indispensible gaming experience. This week's Pick of the Week is for those of the Quake generation. Ever wish OS X had a Quake-like Terminal, invokable via a hot key? Well, with Visor, it can. Install this plug-in (you'll also need to have SIMBL installed), and as long as Terminal is running, you can drop-down a Terminal window, Quake style, from the top menu bar.
Fitzquake also features expanded limits in regards to the original form of Quake, and for such is largely preferred by mappers.
Quake - Epsilon Mod (Ultra Build) Quake Epsilon builds are highly-polished graphically-advanced builds of shareware Quake 1 for Windows/Linux/Mac, with the ability to be upgraded to the full version of Quake along with it's mission packs Scourge of Armagon and Dissolution of Eternity. Quake has also been heavily modded over the years, and there are a number of add-ons that may not work with the Steam version. One such mod to be born from Quake was the original Team Fortress. The Quake modding community is active with more than 100 mods available at moddb.com.
Quake Shareware Download
The website contains detailed information on the console commands and provides other versions of the engine, as well as source and setgamma utilities.
The official distribution is for Win32, but there is an SDL port which can run on Linux and Mac OS X.
Official distribution sites:
Retrieved from 'http://quakewiki.org/w/index.php?title=Fitzquake&oldid=1605'
This page is OLD! I am no longer developing Mac GLQuake.
It's coming up on two years since I last released an update for Mac GLQuake. Since then people with more time on their hands have capably taken it over and put out some nice solid releases. Go now and check out their site: http://macglquake.sourceforge.net/. There is even an OS X version available! Nice.The rest of the page is presented for historical purposes. No bug reports please. :-) Ok, you can send bug reports, but I may not respond.. :-) The Mac GLQuake Announce and Mac GLQuake developer mailing lists have been closed.
Public archives of the devloper list are still available.
Public archives of the announce list are also still available (though why you'd want to view them, I don't know).Quick Instructions: Download shareware Quake if you don't own the full version of Quake. Download the latest Mac GLQuake. Read the Instructions that come with MacGLQuake to complete the install.
MacGLQuake Version 0.7 - Thursday May 4, 2000
File | Download Sites | Requires | Description |
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and Mac GLQuakeWorld Version 0.7 | or Retail Quake | Changes in this version: | |
and OpenGL SDK | |||
Simply unstuff this file, download Mac GLQuake executables, and drop them in the shareware folder and you're ready to play Quake! This contains the PC Quake Shareware files repackaged in Mac format. None of the original files have been modified. I just installed the shareware version on a PC and then copied the files to my Mac. I then compressed them with Stuffit. |
MacGLQuake Version 0.6 - Sunday March 19, 2000
File | Download Sites | Requires | Description |
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and Mac GLQuakeWorld Version 0.6 | or Retail Quake | ||
and OpenGL SDK |
MacGLQuake Version 0.5.1 - Tuesday March 7, 2000
File | Download Sites | Requires | Description |
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Version 0.5.1 | or Retail Quake | Changes in this version: | |
Source Code Patch |
MacGLQuake Version 0.5 - Sunday March 5, 2000
Important! Please read this first! The 0.5 version below has a bug in it. The symptom is that GLQuake won't start. The work-around is to 'Get info' on the GLQuake application in the finder, and put something in the comment. Then close the info. Now 'Get info' again and delete everything in the comment field. GLQuake should now launch. Major thanks to Phil Hilton who sent this in (with the work-around)! I will fix this in the next release.![Quake Quake](https://www.transfusion-game.com/images/e1m2-01.jpg)
File | Download Sites | Requires | Description |
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I added command-line support (through the application file's finder comment). This means you can finally run mods! I haven't decided if this is the best way to implement the command-line. I implemented it this way because I thought it would be cooler than having to hit command or option while the App launched. The good part is that you can make multiple copies of the App and each one can have a different command line. The downside is they have to be copies -- They can't be aliases. If any developers out there know how to figure out if your app was launched from an alias please let me know! It would be very cool if that were possible. GLQuake now has network support! I used Matthias Neeracher's wonderful GUSI library. Besides writing the GUSI library he does other great stuff like MacPerl so send him a CD!. If you are building GLQuake from source, you need to download GUSI 2.0.4 either from Matthias' site or from my server. If you are using CodeWarrior Pro 4 (like me) then you will need special versions of the libraries. You can get them from his site or from my server. Put the 'GUSI_204' directory right in the winquake folder. If you are just running the executables then you don't need any of that stuff. I fixed mouse sensitivity (it was way too high in the last release). I also added a README file that goes along with the executables. | |||
or Retail Quake |
MacGLQuake Version 0.4 - Saturday January 15, 2000
File | Download Sites | Requires | Description |
---|---|---|---|
This version adds input sprocket support and better keyboard support (Thanks Ed!). You now can bind the modifier keys which previously did not work. I cleaned up the memory usage a bit and it seems to be more stable now. Please email if you are getting any crashes between levels. I also fixed saving and restoring saved games and I believe its got some better video code. NOTE: The new mouse code is extremely sensitive. This will be fixed in the next release. Until then, go to the console (type '~') and type this: 'sensitivity .2'. This should improve things. Try higher or lower values until its how you like it. | |||
or Retail Quake |
MacGLQuake Version 0.3.2 - Wednesday January 5, 2000
File | Download Sites | Requires | Description |
---|---|---|---|
or Retail Quake Source: Version 0.0 (or the pristine sources) | This version adds audio CD playing. (Thanks Fredrik!). It also integrates changes from Avelino Santa Ana Jr. who coded up multiple monitor support. There is also some minor under the hood work. (versions, etc.) |
MacGLQuake Version 0.3.1 - Thursday December 30, 1999
File | Download Sites | Requires | Description |
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or Retail Quake | This little (2K) patch fixes the sound crash I was having, so now there is sound! | ||
MacGLQuake Version 0.3 - Thursday December 30, 1999
File | Download Sites | Requires | Description |
---|---|---|---|
and Source Code | or Retail Quake Source: Version 0.0 (or the pristine sources) | This release is somewhat playable. There is keyboard and mouse support now. (Thanks to Ray!). Also the weird see-through walls are gone. (Again, thanks Ray!). You don't have to manually make the glquake driectory any more. (Thanks Ed!) There is sound code now but the meat is commented out because it crashes badly! I need to fix my macsbug because I keep getting that grey screen. (Open Macsbug in resedit -> mxpr resource -> set 'dont swap display bit depth' to 1) Now that its sort of playable I added in a 'final' build in the project that uses full screen. Clearly it needs to be able to switch dynamically, but the codes not there yet. There are 2 binaries in this one: the debug (window) and non-debug (full-screen). I'm getting some crashes when I quit from the non-debug version. Probably something to do with the resolution switching. Beware.. |
MacGLQuake Version 0.2 - Friday December 24, 1999
File | Download Sites | Requires | Description |
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and Source Code | or Retail Quake Source: Version 0.0 (or the pristine sources) | You can now watch the demos play! Theres some weirdness with the rendering -- some walls arent solid. Something is is drawing with a weird alpha?? But it loads! Still no keyboard support yet -- pressing the mouse button now quits so you don't have to force quit. By the way, if your trying to build this, you need the openGL libraries and headers in your project path. I stuck them in codewarriors 'MacOS Support' folder. |
MacGLQuake Version 0.1 - Thursday December 23, 1999
Quake Shareware Pak
File | Download Sites | Requires | Description |
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and Source Code | or Retail Quake Source: Version 0.0 (or the pristine sources) | This release gets the video going. Select application button mac. Now the console comes up and displays stuff. Nothing besides the console yet, though.. Oh yeah, now it has an icon. :) |
MacGLQuake Version 0.0 - Wednesday December 22, 1999
These two archives form the basis of MacGLQuake. Either of these files may be used. Note that at Version 0.6 I re-packed up the whole distribution and so these are not needed for Versions 0.6 and higher.File | Download Sites | Requires | Description |
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I hacked this realease out last night very quickly. It does not work yet! There are no video, keyboard or network drivers written yet. However, it compiles and links and runs without crashing, but Quake gets an error looking for a wad file. I'l start there tonight.. I'm using CodeWarrior Pro 4. The project file is called 'quake.ยต' and is located in the 'WinQuake' directory. | |||
This is the original zip file that id Software released. There is no Macintosh support. |